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The
Virtues
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Introduction
to The Virtues
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The
Virtues were introduced by Lord British, under the guidance of the
Time Lord. They believe that the multitude of shards can only be reunited
if they become one through the Virtues, that if all their inhabitants
become one with their counterparts on the other shards in mind and
in hearth, they will be reunited in body. Lord British ordered the construction of 8 shrines, one for each of the Virtues, scattered accross the realm. These shrines are magical and will resurrect lost souls that come to them, but only those of good or neutral notoriety. (Except the shrine of Chaos, which resurects anyone). Furthermore, each Virtue has a color and a mantra.
Arguing that
the Virtue system was not upholding the individuality of each citizen,
Lord Blackthorn created his own Virtue, Chaos, and erected the corresponding
shrine in a bold act of protest against his liege and friend Lord
British. For the sake of diversity the Chaos shrine will resurrect
anyone. More recently, the founding of the Guards
of Virtue announced yet another chapter of the conflict tearing
apart the friendship between British and Blackthorn. A third doctrine
also emerged in the realm, Balance. The principle of Balance embodies
both Chaos and the Virtues, good and evil. A hidden city, Wind, was founded on the principle of Balance. It is mostly inhabited by scholars and scribes, and soon became the city of knowledge. Wind is an underground city, and the entrance was made accessible only to learned mages. |